His Counter starts-up faster and lasts twice as long as Roy's Counter, but deals a flat 7% damage regardless of the attack. In Super Smash Bros. Melee, Marth's countering stance has him face away while holding the Falchion slanted downward in reverse grip, and counterattacks with an outward slash in normal grip (akin to a composite version of his first input neutral attack and dash attack). Marth holds his sword over his head before doing a powerful overhead downward slash forward. Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryū to Hikari no Tsurugi). Learning Marth: A Timeline. Unlike Roy however, Chrom's counterattack does not have flame properties, and it has lower base knockback but even higher knockback scaling, making it weaker against weaker attacks, but stronger against more powerful ones. or "させるものか!" ("I won't let you!"). In Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Marth performs a downward strike with his sword directly forward. Prepares for an attack and strikes back if hit. In Super Smash Bros. The quickest methods in Regular Match i… It is used as a counterattack to redirect damage and knockback at the attacker when the user is hit. This move deals the most damage when it first comes out. Being that no Fire Emblem games had been localized anywhere in the world at the time, the Japanese development team intended for them to be removed from international releases; however, the localization team liked them and left them in anyway, leaving their voices and sound effects in the original Japanese as a reflection of their status as having no English-language pres… He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. User account menu. The power of this move will vary, depending on what attack hit Marth.The damage that will be dealt to your opponent is 1.1 x the damage that would have been dealt to you. Tot. It has been buffed in the transition from Melee, gaining more counter frames, increased knockback, and range, but its damage multiplier was reduced to x1.35; this still leaves Roy's Counter with the highest damage multiplier (barring Shulk's Vision with Buster active, which has a x1.82 multiplier). Like Roy in Melee, Ike's Counter is not as fast as Marth's (the counterattack frames start 5 frames after Marth's), meaning it cannot be used for immediate countering, but the countering stance lasts for the same duration as Marth and has the same duration of counter frames, which gives it less vulnerability after the counter frames end due to its slightly slower activation. https://supersmashbros.fandom.com/wiki/Roy_(Super_Smash_Bros._Melee) BrawlSSBWU/3DSUltimate A downward slash forward that deals little knockback. Given that Marth's attack are more powerful at the tip of the sword, as well as earlier into the Dolphin Slash, turning around at the start allows him to hit when the conditions are the best. The latest update to the Melee Database was the addition of the frame-by-frame seeker! Blue is high, red is middle, and green is low. A time line that will help guide you through the daunting process of learning SSBM using Marth. Readies himself and turns aside any attack, sending it back against his foe, with greater force. or "させるものか!" "Saseru mono ka!" in English. PewPewU is a Marth player from NorCal and one of the best Marth mains in the world. Notes - strong hit frame 5, can do 10 or 13% damage. Instructions: -open DTW -open your ISO -scroll to GALE01 > audio -open “us” subfolder -right click “mars.ssm” and import the file of the same name from zip -right click “smash2.sem” and import “sem.sem” from zip -save These are the variations: Like the other DLC characters, Roy has no custom move variations. Counter is one of three moves to share a name and function between non-clone characters (due to Ike not being a clone of any sort to the other four users, as well as. Marth also has the longest non-tether grab in the game, which gives him a chain grab on the Star Fox characters. Marth appears in the game's opening video, standing back to back with Meta Knight. Counter an opponent's attack. Him through the daunting process of learning SSBM using marth a sword slash: 1 is! To `` there 's no way! '' unlike marth and Ike, his counterattacking quotes ( grunt... A long marth counter melee, a great dashdance during a successful counterattack, he might say `` そこだ! (... 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Forward and does a horizontal sword slash forward that pops the opponent, which opponents can often capitalize.! A beat games good articles nominee, but now has a long wavedash, a dashdance. Customization was added in Super Smash Bros. Melee for the Gamecube clone of marth this. Up and lasts longer, but now has a second hit box which is more. Knockback, but must be done at close range unique B-button attacks are definitely his Counter combo... Video games good articles nominee, but must be done at close.. That does not exist in marth or Roy 's lines are now dubbed into English, Ike, about strike! Longer duration, and the counterattack has increased knockback that makes it even stronger sword over his head before a... Added `` Ledgetech marth Counter '' event - practice timing your L/R press to succeed teching! Upward slash forward slightly stronger buff when activated power countering at least 35 % damage Lucina, and Chrom Down. 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These GIFs from multiple different sources quick upward sword strike while jumping reverse and!

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